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Tuesday, February 28, 2012

Show Bumper

The Walking Dead

Now we are creating a Network Bumper which advertises the show mostly with a tag for the network.

For my first idea, i thought of using The Walking Dead. I want to go for a more realistic look to my animation and really get into better texturing and lighting setups.





Avatar the Last Airbender

This idea is a little ambitious considering I cant use more native fluid dynamic applications like realflow or maya. I also think this one might be difficult to read in terms of length of the bumper and the complexity of the imagery.


Dragon Ball Z











Monday, February 27, 2012

Network Promo G4TV

Here are the first and second passes to the G4TV promo. The concept is essentially the same but I felt that it could be more interesting and more cohesive this way then what I showed in my storyboard.




Wednesday, February 22, 2012

Network ID Final Pass

Here is an updated version of my Network ID for The Rock Rebellion. I added lens flares, blurred background and increased the gamma and lighting effects to reduce the amount of darkness.


Friday, February 10, 2012

Network Promo Concepts

Toonami

My first Idea for the 10 second Station Promo is for Toonami. It no longer exists but when it did, it was a cartoon day part for cartoon network where they would show some of their more adult shows like dragonball Z, Naruto, Inuyasha etc. 

I really like the idea of making a space ship interior and making a character and animating it. Ultimately I really want to do Character animation and short films with my career as opposed to solely network design.


Shot breakdown:
Frame 1: Computer AI announces it is receiving an "Exclusive Package" which is referring to the broadcasting for tonights show on Toonami.

Frame 2: A space ship arrives in the hanger

Frame 3: A Dark figure is walking down a futuristic space ship hallway heading towards the viewer.

Frame 4: The AI announces that the package has been received and is uploading to Tom(Toonami's host) and Tom is still walking while viewing the shows on a hologram projector. Clips of the shows characters will be quickly displayed.

Frame 5: Tom enters the main console room and greets the AI.

Frame 6: As Tom hits a few buttons, The "Only on Toonami" tag shows up on screen.








G4TV

My second idea is to do something with G4TV and how they are an all games channel. I want it to go through game history starting with pong and then transitioning to some more current graphical games with some more typographic design elements in the promo.





This concept is the one I am thinking of doing due to time restraints and I would like to incorporate more design and animation into this one.

Shot Breakdown:

Frame 1: It starts out with a 3D representation of PONG. a classic video game staple.

Frame 2: As we fly towards PONG, the view shifts to a more 3D view.

Frame 3:A ship flies out from behind the camera and takes the viewer along as it blasts at space invader.

Frame 4: The space invader blows up in a classic 16 Bit explosion as the viewer flys through it.

Frame 5: we are now following a missile as it flies towards a reticle targeting the word "TV".

Frame 6: As it explodes we see the word "For Gamers" covered in a forcefield.

Frame 7: The viewer rotates around the "For Gamers" to reveal "By Gamers" which then gets crushed by a block which makes up the G4TV Logo.




Wednesday, February 8, 2012

Station ID Animation First Pass

Here is the first pass to my Station ID animation for my "Rock Rebellion" network. I spent a total of 4 weeks working on this. All of the modeling, lighting, rendering and post production was done by me. I'm very proud of my animation and am actually going to improve it slightly. Dan Hopen thought it might be too dark to really see all of it, so im going to update it and post it here when its ready but for now enjoy this "semi" final animation.


Thursday, February 2, 2012

Second animatic plus stills

Heres a still shot rendered from cinema 4D of a guitar that is in my network ID animation. Everything you see is modeled, textured and lit by me. Leave any comments below!


Oh yeah and heres the second animatic...


Animation studies

Here are two animation studies I did to reinforce some of cinema 4D's animation tools. The first one is the PSR constraint.



This second animation is a motion system study. The motion system is an extremely flexible and valuable animation tool. Essentially you can set up these animations and mix them to create custom, interpolated animations.